The group sort template allows creation of activities where you categorize items under group headings. The items may be pictures, text, or both.
First enter your list of groups or categories in the 'define the groups' panel. When you've done this they'll appear as headings in the 'add items to the groups' panel. In this panel, you can then add your items for each group.
For example you might have 'true' and 'false' as your group headings and then under 'true' list some true statements and likewise under 'false'.
In the sort game, your items will all appear in the 'unsorted' area on the left hand side. The object of the exercise is to drag them across into the correct areas.
The tile will gain a tick or cross to indicate if this has been done correctly.
The in-game menu gives additional commands to restart the game, which will move all the tiles back to the start, and to reveal the correct answers, which will move them all to their correct place.
In the unscramble game, all of the tiles are already under the group headings, but they have been placed randomly. The object of the exercise is to move the tiles into their correct positions. Unlike the sort game, no indication of whether the placement is correct until you select 'reveal answers' from the in-game menu.
In the reveal game, the tiles are all placed under their correct headings, but their faces are hidden. Swipe a tile to reveal it.
In this exercise, create a group sort and play it in unscramble mode. Students now take turns to suggest a tile that should be moved. The important thing is not just that they name a tile and where it should go, but that they state at least one reason to back up their choice.
For extra challenge, make it so that any reason given cannot be repeated for a second tile.
For this activity start the 'sort' game. Students must then take turns to go, but the object is not avoid making a correct answer.
Once all the answers are placed and are incorrect. Then pick on each of the tiles in turn and ask students to move each tile again (into another group that is also incorrect). This obviously requires 3 or more different groups to work.
This activity works best if you have an interactive whiteboard. Have a small group of students attempt to complete the exercise playing 'sort'. However they must line up and take turns to bat, i.e. move one of the tiles. If they move it into an incorrect slot, they are out and they must sit down. If they answer correctly, they join the back of the queue. If an answer is made incorrectly, another student may use their go to correct it. The game ends when either all answers are moved to their correct position or when every player is out.
Create a set of groups, an example might be Montagues and Capulets in Romeo and Juliet. Play the reveal game. Go through your audience, student by student, and have them make a guess at which character is to be uncovered next. At first it'll be just good luck if they get it, but towards the end of a group they'll have a better chance as there will be less characters remaining.
Once you've done all the groups, hide all the tiles and start over. This time they should be doing much better and it becomes a memory game.
On a third round, they aren't to mention the character, but must instead describe the person to be turned next, e.g. he's Romeo's cousin.
For extra competition, split them into two teams and keep score.
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