The Quiz template allows you create a series of multiple-choice questions.
Type the question into the box at the top. You will see there are six spaces for answers, labelled A to F. Both the question and the answer can feature text, images or both.
Fill in as many possible answers as you wish, but make sure they are sequential (i.e. ABC not ACE). Check the box next to the correct answer. You can set no answers to be correct or you can select one or more answers.
Questions are read from the big screen, the teacher controls the pace of the exercise and managing student responses.
Tap tiles to zoom in or out. Swipe tiles to reveal individual answers.
Use the arrows buttons to move between questions.
The in-game menu gives additional commands to hide or reveal all answers.
Teaching with a quiz is about more than plodding through, question-by-question, asking for hands up to see who knows the answer. There are endless variations and ways to engage your audience more deeply with a quiz. Here are just a few.
Do a quick poll of the audience, this might be a show of hands, if its a Friday afternoon you might even be brave enough to have them shout out for each answer! But make sure you get in advance which answer people are opting for.
Use the zoom function to highlight in on each answer one by one as you do it. Be the quiz master, use you're knowledge of the students to name drop them and add excitement.
Only once you've milked it as far as it can go do you then reveal the answers. Extra suspense can gained by revealing one or two wrong answers first before you reveal the right one.
The simple act of splitting your room into teams and allowing them to confer before answering adds enormous engagement due to competitive atmosphere created. Just two teams is good, more than this and there is too much time spent not involved in the games.
Go through the quiz giving each team in turn the opportunity to answer the question. If they get it wrong, give the other team a chance to steal the point - this is another reason why two teams is a good number, because it makes it simple. Games which involve 'buzzing in first' don't work so well unless you have specialist equipment such as the Wordpads to hand.
This version works best if the questions are quite hard and you expect them to be getting a fair proportion of them wrong. First split the room into two to four teams. Then pick one team to start.
You show them the question, they can then choose either to answer the question or to pass control to the other team if they think its too hard. To make it exciting you give a point for a right answer, but you take one away if a team gets it wrong.
One a team has control, they keep control until they either nominate or get a question wrong.
One word of warning: it can get nasty if you allow students to pick individuals to nominate rather than teams, so its not recommended.
In this game, you present the quiz question, but the object of the game isn't to say which answer is right. Instead you ask students to each come up with a different question, where the answer is one of the wrong answers they see.
You then pick on a few students to read out their question and you pick other students to give the answer.
Unlike a traditional quiz, this really gets them to think about the subject and not just be focused on winning the point.
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